[Author]
Author = aimless
[Description]
Description = There is an island where weed is grown. Go get it.
[Objectives]
Objectivescount = 11

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 3821.125
Objectives[0]positionY = 4457.599
Objectives[0]positionZ = 3.493853
Objectives[0]Heading = 314.9999
Objectives[0]model = s_m_y_dealer_01
Objectives[0]variation = Default
Objectives[0]SetWeather = Clear
Objectives[0]SetTime = 17
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 86
Objectives[0]Weapon0 = FireExtinguisher
Objectives[0]Weapon1 = CompactGrenadeLauncher
Objectives[0]Weapon2 = Snowball
Objectives[0]Weapon3 = VintagePistol
Objectives[0]Weapon4 = CombatPDW
Objectives[0]Weapon5 = HeavySniperMk2
Objectives[0]Weapon6 = HeavySniper
Objectives[0]Weapon7 = MicroSMG
Objectives[0]Weapon8 = Wrench
Objectives[0]Weapon9 = PumpShotgun
Objectives[0]Weapon10 = APPistol
Objectives[0]Weapon11 = Ball
Objectives[0]Weapon12 = SMG
Objectives[0]Weapon13 = StickyBomb
Objectives[0]Weapon14 = PetrolCan
Objectives[0]Weapon15 = StunGun
Objectives[0]Weapon16 = Minigun
Objectives[0]Weapon17 = FlareGun
Objectives[0]Weapon18 = Flare
Objectives[0]Weapon19 = Hammer
Objectives[0]Weapon20 = PumpShotgunMk2
Objectives[0]Weapon21 = CombatPistol
Objectives[0]Weapon22 = CompactRifle
Objectives[0]Weapon23 = HomingLauncher
Objectives[0]Weapon24 = Railgun
Objectives[0]Weapon25 = SawnOffShotgun
Objectives[0]Weapon26 = SMGMk2
Objectives[0]Weapon27 = BullpupRifle
Objectives[0]Weapon28 = Firework
Objectives[0]Weapon29 = CombatMG
Objectives[0]Weapon30 = CarbineRifle
Objectives[0]Weapon31 = Crowbar
Objectives[0]Weapon32 = BullpupRifleMk2
Objectives[0]Weapon33 = SNSPistolMk2
Objectives[0]Weapon34 = Flashlight
Objectives[0]Weapon35 = Dagger
Objectives[0]Weapon36 = Grenade
Objectives[0]Weapon37 = PoolCue
Objectives[0]Weapon38 = Bat
Objectives[0]Weapon39 = SpecialCarbineMk2
Objectives[0]Weapon40 = Pistol50
Objectives[0]Weapon41 = Knife
Objectives[0]Weapon42 = MG
Objectives[0]Weapon43 = GrenadeLauncher
Objectives[0]Weapon44 = NightVision
Objectives[0]Weapon45 = Musket
Objectives[0]Weapon46 = ProximityMine
Objectives[0]Weapon47 = AdvancedRifle
Objectives[0]Weapon48 = RPG
Objectives[0]Weapon49 = PipeBomb
Objectives[0]Weapon50 = MiniSMG
Objectives[0]Weapon51 = PistolMk2
Objectives[0]Weapon52 = AssaultRifle
Objectives[0]Weapon53 = Revolver
Objectives[0]Weapon54 = RevolverMk2
Objectives[0]Weapon55 = BattleAxe
Objectives[0]Weapon56 = KnuckleDuster
Objectives[0]Weapon57 = CombatMGMk2
Objectives[0]Weapon58 = MarksmanPistol
Objectives[0]Weapon59 = AssaultShotgun
Objectives[0]Weapon60 = AssaultSMG
Objectives[0]Weapon61 = Hatchet
Objectives[0]Weapon62 = Bottle
Objectives[0]Weapon63 = Parachute
Objectives[0]Weapon64 = SmokeGrenade
Objectives[0]Weapon65 = SniperRifle
Objectives[0]Weapon66 = Pistol
Objectives[0]Weapon67 = AssaultrifleMk2
Objectives[0]Weapon68 = HeavyShotgun
Objectives[0]Weapon69 = Nightstick
Objectives[0]Weapon70 = MarksmanRifleMk2
Objectives[0]Weapon71 = BZGas
Objectives[0]Weapon72 = SNSPistol
Objectives[0]Weapon73 = SpecialCarbine
Objectives[0]Weapon74 = MarksmanRifle
Objectives[0]Weapon75 = HeavyPistol
Objectives[0]Weapon76 = MachinePistol
Objectives[0]Weapon77 = SwitchBlade
Objectives[0]Weapon78 = DoubleBarrelShotgun
Objectives[0]Weapon79 = SweeperShotgun
Objectives[0]Weapon80 = Molotov
Objectives[0]Weapon81 = Gusenberg
Objectives[0]Weapon82 = DoubleActionRevolver
Objectives[0]Weapon83 = BullpupShotgun
Objectives[0]Weapon84 = Machete
Objectives[0]Weapon85 = GrenadeLauncherSmoke
Objectives[0]mission_ActorsCount = 0
Objectives[0]mission_Vehicles = 2
Objectives[0]mission_Vehicles[0]positionX = 3855.564
Objectives[0]mission_Vehicles[0]positionY = 4467.858
Objectives[0]mission_Vehicles[0]positionZ = 0.1205397
Objectives[0]mission_Vehicles[0]Heading = 274.9336
Objectives[0]mission_Vehicles[0]Name = Dinghy
Objectives[0]mission_Vehicles[0]Model = dinghy4
Objectives[0]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincable = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 2
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 2
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 6
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[0]mission_Vehicles[1]positionX = 3820.794
Objectives[0]mission_Vehicles[1]positionY = 4456.448
Objectives[0]mission_Vehicles[1]positionZ = 2.937851
Objectives[0]mission_Vehicles[1]Heading = 218.9303
Objectives[0]mission_Vehicles[1]Name = Enduro
Objectives[0]mission_Vehicles[1]Model = enduro
Objectives[0]mission_Vehicles[1]PrimaryColor = MetallicLime
Objectives[0]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincable = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[1]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 9
Objectives[0]mission_Vehicles[1]NeededForVehicleIndex[0] = 1
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 6
Objectives[0]mission_Props[0]Model = prop_box_wood03a
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = 3615.798
Objectives[0]mission_Props[0]positionY = 4995.901
Objectives[0]mission_Props[0]positionZ = 9.032413
Objectives[0]mission_Props[0]rotationX = -1.399403
Objectives[0]mission_Props[0]rotationY = -6.897295
Objectives[0]mission_Props[0]rotationZ = 28.89209
Objectives[0]mission_Props[1]Model = prop_box_wood03a
Objectives[0]mission_Props[1]PlaceOnGround = False
Objectives[0]mission_Props[1]FreesePosition = True
Objectives[0]mission_Props[1]positionX = 3617.214
Objectives[0]mission_Props[1]positionY = 4997.183
Objectives[0]mission_Props[1]positionZ = 9.278157
Objectives[0]mission_Props[1]rotationX = -1.594221
Objectives[0]mission_Props[1]rotationY = -8.592917
Objectives[0]mission_Props[1]rotationZ = 29.44468
Objectives[0]mission_Props[2]Model = prop_box_wood03a
Objectives[0]mission_Props[2]PlaceOnGround = False
Objectives[0]mission_Props[2]FreesePosition = True
Objectives[0]mission_Props[2]positionX = 3617.086
Objectives[0]mission_Props[2]positionY = 4994.983
Objectives[0]mission_Props[2]positionZ = 9.156151
Objectives[0]mission_Props[2]rotationX = -1.845392
Objectives[0]mission_Props[2]rotationY = -6.89034
Objectives[0]mission_Props[2]rotationZ = 29.33564
Objectives[0]mission_Props[3]Model = prop_box_wood03a
Objectives[0]mission_Props[3]PlaceOnGround = False
Objectives[0]mission_Props[3]FreesePosition = True
Objectives[0]mission_Props[3]positionX = 3621.279
Objectives[0]mission_Props[3]positionY = 5014.285
Objectives[0]mission_Props[3]positionZ = 10.32505
Objectives[0]mission_Props[3]rotationX = -3.478485
Objectives[0]mission_Props[3]rotationY = -5.369883
Objectives[0]mission_Props[3]rotationZ = 30.24312
Objectives[0]mission_Props[4]Model = prop_box_wood03a
Objectives[0]mission_Props[4]PlaceOnGround = False
Objectives[0]mission_Props[4]FreesePosition = True
Objectives[0]mission_Props[4]positionX = 3632.582
Objectives[0]mission_Props[4]positionY = 5022.192
Objectives[0]mission_Props[4]positionZ = 11.12249
Objectives[0]mission_Props[4]rotationX = 0
Objectives[0]mission_Props[4]rotationY = 0
Objectives[0]mission_Props[4]rotationZ = 27.5
Objectives[0]mission_Props[5]Model = prop_box_wood03a
Objectives[0]mission_Props[5]PlaceOnGround = False
Objectives[0]mission_Props[5]FreesePosition = True
Objectives[0]mission_Props[5]positionX = 3631.526
Objectives[0]mission_Props[5]positionY = 5021.604
Objectives[0]mission_Props[5]positionZ = 11.15297
Objectives[0]mission_Props[5]rotationX = -3.506335
Objectives[0]mission_Props[5]rotationY = -4.005338
Objectives[0]mission_Props[5]rotationZ = 29.57946
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Text = Go to the ~y~dock.
Objectives[1]Text2 = 
Objectives[1]Text3 = 
Objectives[1]Failed_Text = 
Objectives[1]Type = Checkpoint
Objectives[1]Checkpoint_Type = 45
Objectives[1]Reserved = 1
Objectives[1]ColorR = 255
Objectives[1]ColorG = 255
Objectives[1]ColorB = 0
Objectives[1]ColorA = 255
Objectives[1]IconColorR = 255
Objectives[1]IconColorG = 255
Objectives[1]IconColorB = 0
Objectives[1]IconColorA = 255
Objectives[1]positionX = 3854.421
Objectives[1]positionY = 4463.662
Objectives[1]positionZ = 1.731397
Objectives[1]Heading = 0
Objectives[1]Diameter = 1
Objectives[1]minimum_hight = 1
Objectives[1]maximum_hight = 10
Objectives[1]TriggerDistance = 5
Objectives[1]PlaySound = True
Objectives[1]LoseWanted = False
Objectives[1]Stop_Vehicle = False
Objectives[1]DeliverVehicleOnly = False
Objectives[1]DeliverTrailor = False
Objectives[1]DeliverTowTruck = False
Objectives[1]DeliverVehicleCargobob = False
Objectives[1]DeliverPropCargobob = False
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = Get in the ~b~boat
Objectives[2]FaildText = 
Objectives[2]Type = Enter_Vehicle
Objectives[2]positionX = 3856.822
Objectives[2]positionY = 4463.319
Objectives[2]positionZ = 1.721224
Objectives[2]EnterVehicle_AsPassenger = False
Objectives[2]EnterVehicle_CanExit = True
Objectives[2]EnterVehicle_SeatIndex = 0
Objectives[2]mission_ActorsCount = 8
Objectives[2]mission_Actors[0]Survive_Number = 0
Objectives[2]mission_Actors[0]Failed_Text = 
Objectives[2]mission_Actors[0]Remove_After = 0
Objectives[2]mission_Actors[0]positionX = 3614.38
Objectives[2]mission_Actors[0]positionY = 5014.8
Objectives[2]mission_Actors[0]positionZ = 10.77882
Objectives[2]mission_Actors[0]Heading = 195
Objectives[2]mission_Actors[0]String_Name = g_m_y_armgoon_02
Objectives[2]mission_Actors[0]Relationship_Group = Enemy1
Objectives[2]mission_Actors[0]AddBlip = False
Objectives[2]mission_Actors[0]ShowCone = False
Objectives[2]mission_Actors[0]Invincable = False
Objectives[2]mission_Actors[0]weapon = SNSPistolMk2
Objectives[2]mission_Actors[0]Variation = Default
Objectives[2]mission_Actors[0]Task = 1
Objectives[2]mission_Actors[0]Task_Guard_Range = 10
Objectives[2]mission_Actors[0]Task_Stay_In_Range = True
Objectives[2]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[0]Task_Scenario = NONE
Objectives[2]mission_Actors[1]Survive_Number = 0
Objectives[2]mission_Actors[1]Failed_Text = 
Objectives[2]mission_Actors[1]Remove_After = 0
Objectives[2]mission_Actors[1]positionX = 3612.99
Objectives[2]mission_Actors[1]positionY = 5025.497
Objectives[2]mission_Actors[1]positionZ = 11.34785
Objectives[2]mission_Actors[1]Heading = 195
Objectives[2]mission_Actors[1]String_Name = g_m_y_armgoon_02
Objectives[2]mission_Actors[1]Relationship_Group = Enemy1
Objectives[2]mission_Actors[1]AddBlip = False
Objectives[2]mission_Actors[1]ShowCone = False
Objectives[2]mission_Actors[1]Invincable = False
Objectives[2]mission_Actors[1]weapon = SNSPistolMk2
Objectives[2]mission_Actors[1]Variation = Default
Objectives[2]mission_Actors[1]Task = 0
Objectives[2]mission_Actors[1]Task_Guard_Range = 5
Objectives[2]mission_Actors[1]Task_Stay_In_Range = True
Objectives[2]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[1]Task_Scenario = NONE
Objectives[2]mission_Actors[2]Survive_Number = 0
Objectives[2]mission_Actors[2]Failed_Text = 
Objectives[2]mission_Actors[2]Remove_After = 0
Objectives[2]mission_Actors[2]positionX = 3616.976
Objectives[2]mission_Actors[2]positionY = 5022.694
Objectives[2]mission_Actors[2]positionZ = 11.34122
Objectives[2]mission_Actors[2]Heading = 10.00047
Objectives[2]mission_Actors[2]String_Name = g_m_y_armgoon_02
Objectives[2]mission_Actors[2]Relationship_Group = Enemy1
Objectives[2]mission_Actors[2]AddBlip = False
Objectives[2]mission_Actors[2]ShowCone = False
Objectives[2]mission_Actors[2]Invincable = False
Objectives[2]mission_Actors[2]weapon = SNSPistolMk2
Objectives[2]mission_Actors[2]Variation = Default
Objectives[2]mission_Actors[2]Task = 1
Objectives[2]mission_Actors[2]Task_Guard_Range = 8
Objectives[2]mission_Actors[2]Task_Stay_In_Range = True
Objectives[2]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[2]Task_Scenario = NONE
Objectives[2]mission_Actors[3]Survive_Number = 0
Objectives[2]mission_Actors[3]Failed_Text = 
Objectives[2]mission_Actors[3]Remove_After = 0
Objectives[2]mission_Actors[3]positionX = 3617.505
Objectives[2]mission_Actors[3]positionY = 5023.528
Objectives[2]mission_Actors[3]positionZ = 11.34223
Objectives[2]mission_Actors[3]Heading = 10.00041
Objectives[2]mission_Actors[3]String_Name = g_m_m_armgoon_01
Objectives[2]mission_Actors[3]Relationship_Group = Enemy1
Objectives[2]mission_Actors[3]AddBlip = False
Objectives[2]mission_Actors[3]ShowCone = False
Objectives[2]mission_Actors[3]Invincable = False
Objectives[2]mission_Actors[3]weapon = SNSPistolMk2
Objectives[2]mission_Actors[3]Variation = Default
Objectives[2]mission_Actors[3]Task = 0
Objectives[2]mission_Actors[3]Task_Guard_Range = 5
Objectives[2]mission_Actors[3]Task_Stay_In_Range = True
Objectives[2]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[3]Task_Scenario = NONE
Objectives[2]mission_Actors[4]Survive_Number = 0
Objectives[2]mission_Actors[4]Failed_Text = 
Objectives[2]mission_Actors[4]Remove_After = 0
Objectives[2]mission_Actors[4]positionX = 3617.834
Objectives[2]mission_Actors[4]positionY = 5027.099
Objectives[2]mission_Actors[4]positionZ = 11.3607
Objectives[2]mission_Actors[4]Heading = 265.1621
Objectives[2]mission_Actors[4]String_Name = g_m_m_armgoon_01
Objectives[2]mission_Actors[4]Relationship_Group = Enemy1
Objectives[2]mission_Actors[4]AddBlip = False
Objectives[2]mission_Actors[4]ShowCone = False
Objectives[2]mission_Actors[4]Invincable = False
Objectives[2]mission_Actors[4]weapon = SNSPistolMk2
Objectives[2]mission_Actors[4]Variation = Default
Objectives[2]mission_Actors[4]Task = 1
Objectives[2]mission_Actors[4]Task_Guard_Range = 10
Objectives[2]mission_Actors[4]Task_Stay_In_Range = True
Objectives[2]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[4]Task_Scenario = NONE
Objectives[2]mission_Actors[5]Survive_Number = 0
Objectives[2]mission_Actors[5]Failed_Text = 
Objectives[2]mission_Actors[5]Remove_After = 0
Objectives[2]mission_Actors[5]positionX = 3631.279
Objectives[2]mission_Actors[5]positionY = 5032.314
Objectives[2]mission_Actors[5]positionZ = 11.83392
Objectives[2]mission_Actors[5]Heading = 265
Objectives[2]mission_Actors[5]String_Name = g_m_m_armgoon_01
Objectives[2]mission_Actors[5]Relationship_Group = Enemy1
Objectives[2]mission_Actors[5]AddBlip = False
Objectives[2]mission_Actors[5]ShowCone = False
Objectives[2]mission_Actors[5]Invincable = False
Objectives[2]mission_Actors[5]weapon = SNSPistolMk2
Objectives[2]mission_Actors[5]Variation = Default
Objectives[2]mission_Actors[5]Task = 0
Objectives[2]mission_Actors[5]Task_Guard_Range = 5
Objectives[2]mission_Actors[5]Task_Stay_In_Range = True
Objectives[2]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[5]Task_Scenario = NONE
Objectives[2]mission_Actors[6]Survive_Number = 0
Objectives[2]mission_Actors[6]Failed_Text = 
Objectives[2]mission_Actors[6]Remove_After = 0
Objectives[2]mission_Actors[6]positionX = 3630.863
Objectives[2]mission_Actors[6]positionY = 5023.748
Objectives[2]mission_Actors[6]positionZ = 12.04345
Objectives[2]mission_Actors[6]Heading = 150.2185
Objectives[2]mission_Actors[6]String_Name = g_m_m_armgoon_01
Objectives[2]mission_Actors[6]Relationship_Group = Enemy1
Objectives[2]mission_Actors[6]AddBlip = False
Objectives[2]mission_Actors[6]ShowCone = False
Objectives[2]mission_Actors[6]Invincable = False
Objectives[2]mission_Actors[6]weapon = SNSPistolMk2
Objectives[2]mission_Actors[6]Variation = Random
Objectives[2]mission_Actors[6]Task = 1
Objectives[2]mission_Actors[6]Task_Guard_Range = 10
Objectives[2]mission_Actors[6]Task_Stay_In_Range = True
Objectives[2]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[6]Task_Scenario = NONE
Objectives[2]mission_Actors[7]Survive_Number = 0
Objectives[2]mission_Actors[7]Failed_Text = 
Objectives[2]mission_Actors[7]Remove_After = 0
Objectives[2]mission_Actors[7]positionX = 3609.163
Objectives[2]mission_Actors[7]positionY = 5008.144
Objectives[2]mission_Actors[7]positionZ = 9.181565
Objectives[2]mission_Actors[7]Heading = 230.0001
Objectives[2]mission_Actors[7]String_Name = g_m_m_armgoon_01
Objectives[2]mission_Actors[7]Relationship_Group = Enemy1
Objectives[2]mission_Actors[7]AddBlip = False
Objectives[2]mission_Actors[7]ShowCone = False
Objectives[2]mission_Actors[7]Invincable = False
Objectives[2]mission_Actors[7]weapon = SNSPistolMk2
Objectives[2]mission_Actors[7]Variation = Random
Objectives[2]mission_Actors[7]Task = 0
Objectives[2]mission_Actors[7]Task_Guard_Range = 5
Objectives[2]mission_Actors[7]Task_Stay_In_Range = True
Objectives[2]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[7]Task_Scenario = NONE
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 15
Objectives[2]mission_Pickup_Props[0]Model = prop_weed_01
Objectives[2]mission_Pickup_Props[0]Value = 99999
Objectives[2]mission_Pickup_Props[0]positionX = 3611.463
Objectives[2]mission_Pickup_Props[0]positionY = 5032.069
Objectives[2]mission_Pickup_Props[0]positionZ = 9.628802
Objectives[2]mission_Pickup_Props[0]rotationX = 0
Objectives[2]mission_Pickup_Props[0]rotationY = 0
Objectives[2]mission_Pickup_Props[0]rotationZ = -175
Objectives[2]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[2]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 5
Objectives[2]mission_Pickup_Props[1]Model = prop_weed_01
Objectives[2]mission_Pickup_Props[1]Value = 99999
Objectives[2]mission_Pickup_Props[1]positionX = 3613.251
Objectives[2]mission_Pickup_Props[1]positionY = 5032.557
Objectives[2]mission_Pickup_Props[1]positionZ = 9.738543
Objectives[2]mission_Pickup_Props[1]rotationX = 0
Objectives[2]mission_Pickup_Props[1]rotationY = 0
Objectives[2]mission_Pickup_Props[1]rotationZ = -175
Objectives[2]mission_Pickup_Props[1]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[2]mission_Pickup_Props[1]Needed_For_Pickup_Prop_Objective[0] = 5
Objectives[2]mission_Pickup_Props[2]Model = prop_weed_01
Objectives[2]mission_Pickup_Props[2]Value = 99999
Objectives[2]mission_Pickup_Props[2]positionX = 3615.085
Objectives[2]mission_Pickup_Props[2]positionY = 5033.071
Objectives[2]mission_Pickup_Props[2]positionZ = 9.628094
Objectives[2]mission_Pickup_Props[2]rotationX = 0
Objectives[2]mission_Pickup_Props[2]rotationY = 0
Objectives[2]mission_Pickup_Props[2]rotationZ = -175
Objectives[2]mission_Pickup_Props[2]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[2]mission_Pickup_Props[2]Needed_For_Pickup_Prop_Objective[0] = 5
Objectives[2]mission_Pickup_Props[3]Model = prop_weed_01
Objectives[2]mission_Pickup_Props[3]Value = 99999
Objectives[2]mission_Pickup_Props[3]positionX = 3617.132
Objectives[2]mission_Pickup_Props[3]positionY = 5033.713
Objectives[2]mission_Pickup_Props[3]positionZ = 9.705397
Objectives[2]mission_Pickup_Props[3]rotationX = 0
Objectives[2]mission_Pickup_Props[3]rotationY = 0
Objectives[2]mission_Pickup_Props[3]rotationZ = -175
Objectives[2]mission_Pickup_Props[3]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[2]mission_Pickup_Props[3]Needed_For_Pickup_Prop_Objective[0] = 5
Objectives[2]mission_Pickup_Props[4]Model = prop_weed_01
Objectives[2]mission_Pickup_Props[4]Value = 99999
Objectives[2]mission_Pickup_Props[4]positionX = 3618.645
Objectives[2]mission_Pickup_Props[4]positionY = 5034.218
Objectives[2]mission_Pickup_Props[4]positionZ = 9.723308
Objectives[2]mission_Pickup_Props[4]rotationX = 0
Objectives[2]mission_Pickup_Props[4]rotationY = 0
Objectives[2]mission_Pickup_Props[4]rotationZ = -175
Objectives[2]mission_Pickup_Props[4]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[2]mission_Pickup_Props[4]Needed_For_Pickup_Prop_Objective[0] = 5
Objectives[2]mission_Pickup_Props[5]Model = prop_weed_01
Objectives[2]mission_Pickup_Props[5]Value = 99999
Objectives[2]mission_Pickup_Props[5]positionX = 3611.037
Objectives[2]mission_Pickup_Props[5]positionY = 5034.051
Objectives[2]mission_Pickup_Props[5]positionZ = 8.929707
Objectives[2]mission_Pickup_Props[5]rotationX = 0
Objectives[2]mission_Pickup_Props[5]rotationY = 0
Objectives[2]mission_Pickup_Props[5]rotationZ = -175
Objectives[2]mission_Pickup_Props[5]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[2]mission_Pickup_Props[5]Needed_For_Pickup_Prop_Objective[0] = 5
Objectives[2]mission_Pickup_Props[6]Model = prop_weed_01
Objectives[2]mission_Pickup_Props[6]Value = 99999
Objectives[2]mission_Pickup_Props[6]positionX = 3612.248
Objectives[2]mission_Pickup_Props[6]positionY = 5034.543
Objectives[2]mission_Pickup_Props[6]positionZ = 8.97945
Objectives[2]mission_Pickup_Props[6]rotationX = 0
Objectives[2]mission_Pickup_Props[6]rotationY = 0
Objectives[2]mission_Pickup_Props[6]rotationZ = -175
Objectives[2]mission_Pickup_Props[6]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[2]mission_Pickup_Props[6]Needed_For_Pickup_Prop_Objective[0] = 5
Objectives[2]mission_Pickup_Props[7]Model = prop_weed_01
Objectives[2]mission_Pickup_Props[7]Value = 99999
Objectives[2]mission_Pickup_Props[7]positionX = 3614.323
Objectives[2]mission_Pickup_Props[7]positionY = 5035.194
Objectives[2]mission_Pickup_Props[7]positionZ = 9.160776
Objectives[2]mission_Pickup_Props[7]rotationX = 0
Objectives[2]mission_Pickup_Props[7]rotationY = 0
Objectives[2]mission_Pickup_Props[7]rotationZ = -175
Objectives[2]mission_Pickup_Props[7]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[2]mission_Pickup_Props[7]Needed_For_Pickup_Prop_Objective[0] = 5
Objectives[2]mission_Pickup_Props[8]Model = prop_weed_01
Objectives[2]mission_Pickup_Props[8]Value = 99999
Objectives[2]mission_Pickup_Props[8]positionX = 3616.653
Objectives[2]mission_Pickup_Props[8]positionY = 5035.27
Objectives[2]mission_Pickup_Props[8]positionZ = 9.311949
Objectives[2]mission_Pickup_Props[8]rotationX = 0
Objectives[2]mission_Pickup_Props[8]rotationY = 0
Objectives[2]mission_Pickup_Props[8]rotationZ = -175
Objectives[2]mission_Pickup_Props[8]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[2]mission_Pickup_Props[8]Needed_For_Pickup_Prop_Objective[0] = 5
Objectives[2]mission_Pickup_Props[9]Model = prop_weed_01
Objectives[2]mission_Pickup_Props[9]Value = 99999
Objectives[2]mission_Pickup_Props[9]positionX = 3617.909
Objectives[2]mission_Pickup_Props[9]positionY = 5036.064
Objectives[2]mission_Pickup_Props[9]positionZ = 9.299191
Objectives[2]mission_Pickup_Props[9]rotationX = 0
Objectives[2]mission_Pickup_Props[9]rotationY = 0
Objectives[2]mission_Pickup_Props[9]rotationZ = -175
Objectives[2]mission_Pickup_Props[9]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[2]mission_Pickup_Props[9]Needed_For_Pickup_Prop_Objective[0] = 5
Objectives[2]mission_Pickup_Props[10]Model = prop_weed_02
Objectives[2]mission_Pickup_Props[10]Value = 99999
Objectives[2]mission_Pickup_Props[10]positionX = 3610.598
Objectives[2]mission_Pickup_Props[10]positionY = 5036.061
Objectives[2]mission_Pickup_Props[10]positionZ = 8.491879
Objectives[2]mission_Pickup_Props[10]rotationX = 0
Objectives[2]mission_Pickup_Props[10]rotationY = 0
Objectives[2]mission_Pickup_Props[10]rotationZ = -175
Objectives[2]mission_Pickup_Props[10]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[2]mission_Pickup_Props[10]Needed_For_Pickup_Prop_Objective[0] = 5
Objectives[2]mission_Pickup_Props[11]Model = prop_weed_02
Objectives[2]mission_Pickup_Props[11]Value = 99999
Objectives[2]mission_Pickup_Props[11]positionX = 3611.735
Objectives[2]mission_Pickup_Props[11]positionY = 5036.451
Objectives[2]mission_Pickup_Props[11]positionZ = 8.59466
Objectives[2]mission_Pickup_Props[11]rotationX = 0
Objectives[2]mission_Pickup_Props[11]rotationY = 0
Objectives[2]mission_Pickup_Props[11]rotationZ = -175
Objectives[2]mission_Pickup_Props[11]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[2]mission_Pickup_Props[11]Needed_For_Pickup_Prop_Objective[0] = 5
Objectives[2]mission_Pickup_Props[12]Model = prop_weed_02
Objectives[2]mission_Pickup_Props[12]Value = 99999
Objectives[2]mission_Pickup_Props[12]positionX = 3614.577
Objectives[2]mission_Pickup_Props[12]positionY = 5036.557
Objectives[2]mission_Pickup_Props[12]positionZ = 8.972984
Objectives[2]mission_Pickup_Props[12]rotationX = 0
Objectives[2]mission_Pickup_Props[12]rotationY = 0
Objectives[2]mission_Pickup_Props[12]rotationZ = -175
Objectives[2]mission_Pickup_Props[12]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[2]mission_Pickup_Props[12]Needed_For_Pickup_Prop_Objective[0] = 5
Objectives[2]mission_Pickup_Props[13]Model = prop_weed_02
Objectives[2]mission_Pickup_Props[13]Value = 99999
Objectives[2]mission_Pickup_Props[13]positionX = 3615.951
Objectives[2]mission_Pickup_Props[13]positionY = 5036.849
Objectives[2]mission_Pickup_Props[13]positionZ = 9.055355
Objectives[2]mission_Pickup_Props[13]rotationX = 0
Objectives[2]mission_Pickup_Props[13]rotationY = 0
Objectives[2]mission_Pickup_Props[13]rotationZ = -175
Objectives[2]mission_Pickup_Props[13]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[2]mission_Pickup_Props[13]Needed_For_Pickup_Prop_Objective[0] = 5
Objectives[2]mission_Pickup_Props[14]Model = prop_weed_02
Objectives[2]mission_Pickup_Props[14]Value = 99999
Objectives[2]mission_Pickup_Props[14]positionX = 3617.503
Objectives[2]mission_Pickup_Props[14]positionY = 5037.493
Objectives[2]mission_Pickup_Props[14]positionZ = 9.100101
Objectives[2]mission_Pickup_Props[14]rotationX = 0
Objectives[2]mission_Pickup_Props[14]rotationY = 0
Objectives[2]mission_Pickup_Props[14]rotationZ = -175
Objectives[2]mission_Pickup_Props[14]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[2]mission_Pickup_Props[14]Needed_For_Pickup_Prop_Objective[0] = 5
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = Get to the ~y~island.
Objectives[3]Text2 = 
Objectives[3]Text3 = 
Objectives[3]Failed_Text = 
Objectives[3]Type = Checkpoint
Objectives[3]Checkpoint_Type = 5
Objectives[3]Reserved = 1
Objectives[3]ColorR = 255
Objectives[3]ColorG = 255
Objectives[3]ColorB = 0
Objectives[3]ColorA = 255
Objectives[3]IconColorR = 255
Objectives[3]IconColorG = 255
Objectives[3]IconColorB = 255
Objectives[3]IconColorA = 0
Objectives[3]positionX = 3641.208
Objectives[3]positionY = 4975.02
Objectives[3]positionZ = 3.841578
Objectives[3]Heading = -2605
Objectives[3]Diameter = 3
Objectives[3]minimum_hight = 3
Objectives[3]maximum_hight = 3
Objectives[3]TriggerDistance = 15
Objectives[3]PlaySound = True
Objectives[3]LoseWanted = False
Objectives[3]Stop_Vehicle = True
Objectives[3]DeliverVehicleOnly = False
Objectives[3]DeliverTrailor = False
Objectives[3]DeliverTowTruck = False
Objectives[3]DeliverVehicleCargobob = False
Objectives[3]DeliverPropCargobob = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = Take out the resistance.
Objectives[4]Text2 = 
Objectives[4]Type = Kill_Actors
Objectives[4]positionX = 3636.923
Objectives[4]positionY = 5001.906
Objectives[4]positionZ = 11.7606
Objectives[4]KillAll1 = True
Objectives[4]KillAll2 = False
Objectives[4]Kill_Actors_Add_Blips = True
Objectives[4]Kill_Actors_Add_Markers = False
Objectives[4]DropPickups = False
Objectives[4]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = Gather the ~b~weed.
Objectives[5]CollectPickupsAddBlips = True
Objectives[5]FaildText = 
Objectives[5]Type = Collect_Pickup
Objectives[5]positionX = 3619.621
Objectives[5]positionY = 5041.79
Objectives[5]positionZ = 8.491776
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = Get back in the ~b~boat.
Objectives[6]FaildText = 
Objectives[6]Type = Enter_Vehicle
Objectives[6]positionX = 3863.688
Objectives[6]positionY = 4464.079
Objectives[6]positionZ = 1.723206
Objectives[6]EnterVehicle_AsPassenger = False
Objectives[6]EnterVehicle_CanExit = True
Objectives[6]EnterVehicle_SeatIndex = 0
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Random_Spawn_Objective
Objectives[7]positionX = 3620.401
Objectives[7]positionY = 4991.137
Objectives[7]positionZ = 9.386915
Objectives[7]Random_Actors_Actor_Model_Name = g_m_y_armgoon_02
Objectives[7]Random_Actors_Vehicle_Model_Name = dinghy4
Objectives[7]Random_Actors_Weapon_Model_Name = MicroSMG
Objectives[7]Random_Actors_Passenger = True
Objectives[7]Random_Actors_Fill_With_Occupants = False
Objectives[7]Random_Actors_Max_Count = 2
Objectives[7]Random_Actors_Max_ReSpawn = 0
Objectives[7]Random_Actors_Spawn_End = False
Objectives[7]Random_Actors_Spawn_Actors_Only = False
Objectives[7]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[7]Random_Actors_Spawn_Actors_In_Vehicle_Water = True
Objectives[7]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[7]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = Head back to the ~y~dock.
Objectives[8]Text2 = 
Objectives[8]Text3 = 
Objectives[8]Failed_Text = 
Objectives[8]Type = Checkpoint
Objectives[8]Checkpoint_Type = 45
Objectives[8]Reserved = 1
Objectives[8]ColorR = 255
Objectives[8]ColorG = 255
Objectives[8]ColorB = 0
Objectives[8]ColorA = 255
Objectives[8]IconColorR = 255
Objectives[8]IconColorG = 255
Objectives[8]IconColorB = 255
Objectives[8]IconColorA = 0
Objectives[8]positionX = 3830.475
Objectives[8]positionY = 4463.583
Objectives[8]positionZ = 1.726934
Objectives[8]Heading = -3330
Objectives[8]Diameter = 1
Objectives[8]minimum_hight = 0.5
Objectives[8]maximum_hight = 1
Objectives[8]TriggerDistance = 1.5
Objectives[8]PlaySound = True
Objectives[8]LoseWanted = False
Objectives[8]Stop_Vehicle = False
Objectives[8]DeliverVehicleOnly = False
Objectives[8]DeliverTrailor = False
Objectives[8]DeliverTowTruck = False
Objectives[8]DeliverVehicleCargobob = False
Objectives[8]DeliverPropCargobob = False
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Text = Get on your ~b~bike.
Objectives[9]FaildText = 
Objectives[9]Type = Enter_Vehicle
Objectives[9]positionX = 3817.58
Objectives[9]positionY = 4457.677
Objectives[9]positionZ = 2.717453
Objectives[9]EnterVehicle_AsPassenger = False
Objectives[9]EnterVehicle_CanExit = True
Objectives[9]EnterVehicle_SeatIndex = 0
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Text = Leave the area.
Objectives[10]Type = Leave_Area
Objectives[10]positionX = 3816.193
Objectives[10]positionY = 4461.055
Objectives[10]positionZ = 2.869494
Objectives[10]Leave_Area_Distance = 200
Objectives[10]Leave_Area_Use_Objective_Position = True
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

